Common - Party buff durations increased to 300 seconds at max. level: Holy Symbol, Haste, Rage, Sharp Eyes, Combo Barrier, Bless, Meso Up, Meditation, Magic Resistance Hero - Brandish: Damage increased to 3 lines of 370% Paladin - Blast: Does 1850% damage - Heaven's Hammer: 0 sec cooldown at max lvl Dragon Knights: - Spear Crusher: Damage increased to 300% - Berserk: 80% HP to activate, 165% damage Shadower - Boomerang Step: Can be cast while jumping, damage increased to 1200% - Assassinate: Damage increased to 1750% - Ninja Storm: Delay has been removed - Smokescreen: Cooldown reduced to 420 seconds - Meso Guard: Can not be dispelled Buccaneer: - Super Transformation: Can not be dispelled, cooldown reduced to 60 seconds - Dragon Strike: Delay reduced, damage increased to 1500% - Snatch: Delay reduced/removed - Demolition: Damage increased to 1000% - Oak Barrel: Cooldown completely removed, failure chance removed, duration increased to 100 seconds - Backspin Blow: Mob count increased to 6 - Barrage: Delay reduced, damage increased to 700% - Energy Charge: Does not trigger DR - Time Leap: Casting range increased, cooldown 10 min Corsair: - Battleship: Movement speed increased to 150/123%. HP Increased - Battleship Cannon: Damage increased to 640% - Rapid Fire: Damage increased to 350% - Octopus: Lasts 60 sec - Gaviota: Lasts 60 sec - Aerial Strike: Cooldown 2 sec Bowmaster: - Hurricane: Damage increased to 340% - Puppet: Increased HP to 12,000 Marksman: - Snipe: Deals 6300% - Strafe: Damage increased to 315% - Puppet: Increased HP to 12,000 - Piercing Arrow: Damage increased to 1250% Magicians: - Magic Guard: Can't be dispelled Bishop: - Shining Ray: Damage increased to 125% - Resurrection: Cooldown reduced to 15 minutes - Dispel: Range increased - Holy Shield: Blocks all debuffs (including stuns, confusion, etc.), Duration 60 sec - Angel Ray: Damage increased to 1200% Mage F/P: - Paralyze: Extra line from level 11, level 21 - Fire Demon: Damage increased to 160% Mage I/L: - Chain Lightning: Damage increased to 270%, extra line from level 11 - Ice Demon: Damage increased to 120% Night Lord: - Triple Throw: Damage increased to 360% - Shadow Partner: Damage increased to 60% - Critical Throw: Success rate 65% Aran: - Overswing: Damage increased to 330% and 440% - Body Pressure: Does not trigger DR - Triple Swing: Deals 1 extra line against bosses. If more than 1 mob is hit, extra line only does half dmg. Evan: - Blaze: Damage 550% - Dark Fog: No cooldown. Damage 500% Knights of Cygnus: - Thunder Breaker Barrage: Dmg increased to 200% - Dawn Warrior: ACA damage increased to 25%. Brandish dmg increased to 345% - Wind Archer Hurricane: Dmg increased to 330% - Night Walker: Triple Throw dmg increased to 330%