List of Skill Balances

Discussion in 'Information' started by owner2, Dec 16, 2021.

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  1. owner2

    owner2 Owner Staff Member Owner

    Common
    - Party buff durations increased to 300 seconds at max. level: Holy Symbol, Haste, Rage, Sharp Eyes, Combo Barrier, Bless, Meso Up, Meditation, Magic Resistance

    Hero

    - Brandish: Damage increased to 3 lines of 370%

    Paladin

    - Blast: Does 1850% damage
    - Heaven's Hammer: 0 sec cooldown at max lvl

    Dragon Knights:

    - Spear Crusher: Damage increased to 300%
    - Berserk: 80% HP to activate, 165% damage

    Shadower

    - Boomerang Step: Can be cast while jumping, damage increased to 1200%
    - Assassinate: Damage increased to 1750%
    - Ninja Storm: Delay has been removed
    - Smokescreen: Cooldown reduced to 420 seconds
    - Meso Guard: Can not be dispelled

    Buccaneer:

    - Super Transformation: Can not be dispelled, cooldown reduced to 60 seconds
    - Dragon Strike: Delay reduced, damage increased to 1500%
    - Snatch: Delay reduced/removed
    - Demolition: Damage increased to 1000%
    - Oak Barrel: Cooldown completely removed, failure chance removed, duration increased to 100 seconds
    - Backspin Blow: Mob count increased to 6
    - Barrage: Delay reduced, damage increased to 700%
    - Energy Charge: Does not trigger DR
    - Time Leap: Casting range increased, cooldown 10 min

    Corsair:

    - Battleship: Movement speed increased to 150/123%. HP Increased
    - Battleship Cannon: Damage increased to 640%
    - Rapid Fire: Damage increased to 350%
    - Octopus: Lasts 60 sec
    - Gaviota: Lasts 60 sec
    - Aerial Strike: Cooldown 2 sec

    Bowmaster:

    - Hurricane: Damage increased to 340%
    - Puppet: Increased HP to 12,000

    Marksman:

    - Snipe: Deals 6300%
    - Strafe: Damage increased to 315%
    - Puppet: Increased HP to 12,000
    - Piercing Arrow: Damage increased to 1250%

    Magicians:

    - Magic Guard: Can't be dispelled

    Bishop:

    - Shining Ray: Damage increased to 125%
    - Resurrection: Cooldown reduced to 15 minutes
    - Dispel: Range increased
    - Holy Shield: Blocks all debuffs (including stuns, confusion, etc.), Duration 60 sec
    - Angel Ray: Damage increased to 1200%

    Mage F/P:

    - Paralyze: Extra line from level 11, level 21
    - Fire Demon: Damage increased to 160%

    Mage I/L:

    - Chain Lightning: Damage increased to 270%, extra line from level 11
    - Ice Demon: Damage increased to 120%

    Night Lord:

    - Triple Throw: Damage increased to 360%
    - Shadow Partner: Damage increased to 60%
    - Critical Throw: Success rate 65%

    Aran:

    - Overswing: Damage increased to 330% and 440%
    - Body Pressure: Does not trigger DR
    - Triple Swing: Deals 1 extra line against bosses. If more than 1 mob is hit, extra line only does half dmg.

    Evan:

    - Blaze: Damage 550%
    - Dark Fog: No cooldown. Damage 500%

    Knights of Cygnus:

    - Thunder Breaker Barrage: Dmg increased to 200%
    - Dawn Warrior: ACA damage increased to 25%. Brandish dmg increased to 345%
    - Wind Archer Hurricane: Dmg increased to 330%
    - Night Walker: Triple Throw dmg increased to 330%
     
    maplekiller, Frann and Dean like this.
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